fix: L4 and R4 button mappings#776
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Jul 13, 2026
… fixes Ingests 6 upstream bugfix commits and adapts them to the C++20 branch: - fix: L4/R4 button mappings (LoveRetro#776) — device_button_names[] extended to 18 entries; kept as positional array (C++ rejects sparse designated initializers) with L4/R4 at enum indices 16/17. LOCAL_BUTTON_COUNT 16->18. - feat: minput now visualizes stick movements — upstream code referenced the now file-local `pad` global; routed through PAD_getContext() accessor. - fix: brick pro display calibration — BrickPro now uses its own DISPLAYCAL_PRESET_BRICKPRO (settings.cpp), matching the recalibrated displaycal.h preset instead of falling back to DISPLAYCAL_PRESET_BRICK. - fix: white point calibration resetting itself (msettings.c). - fix: PlayStation and cardinal X/Y symbol mapping; inputs.svg/PNG refresh. Conflicts resolved in ma_config.cpp and settings.cpp. Validated: tg5040 and desktop builds clean.
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