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stephenlclarke/README.md

Steve Clarke: SRE and DevOps engineer working with trading systems, FIX Protocol, arcade-game rebuilds, and ESP32 projects. Includes a short biography and current areas of focus.

LinkedIn GitHub followers Unique Profile README visitors in the last 14 days Leave a Comment

Tech Stack

C, C++, Java, Go, Rust, Swift, Python, Terraform, Ansible, AWS, Kubernetes, Docker, Prometheus, Grafana, Git, Linux

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If you like the projects here, a coffee or a comment keeps the caffeine and ideas flowing.


Things I am currently messing around with

Six most recently updated public repositories, refreshed every six hours.

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  1. battlezone battlezone Public

    Battlezone written in Rust and using wgpu for OpenGL vector graphics

    Rust

  2. ScopeTimer ScopeTimer Public

    A small-ish 🤪, zero-intrusion C++17 RAII scope timer for high-performance code paths

    C++

  3. defender defender Public

    !!WORK IN PROGRESS!! Defender written in Rust using wgpu

    Rust

  4. mac-sync mac-sync Public

    mac-sync keeps a curated snapshot of important Mac dotfiles

    Swift

  5. pacman pacman Public

    PacMan written in Rust using Kitty (run in Warp or Ghostty)

    Rust

  6. mountctl mountctl Public

    MacOS utility to auto mount office servers when running over VPN

    Shell 1