I'm a game developer and designer focused on gameplay, level, encounter, and technical design. I'm naturally curious about how complex systems work together, which has led me straight into exploring AI and robotics! ๐ค
- ๐พ EA (via TekSystems): Playtested Battlefield 6, analyzing difficulty balancing to help smooth out the overall player experience.
- ๐ Blackbird Interactive: Implemented and fine-tuned physics logic for an extra-planetary aerospace environment ๐ฐ๏ธ. I also got to design new hazards for a VR multiplayer physics-based puzzle game!
- ๐ข Organize Events: I helped organize the Global Game Jam in Vancouver since 2024, and I helped marketing for Quiver Games (hosting networking events, jams, conferences, and incubators for aspiring devs).
- ๐ค Support the Community: I'm a Women in Games Ambassador, and I spend time in the ASGC games community reviewing portfolios and LinkedIn profiles to help other designers stand out.
- ๐ธ AFK: Whenever I need fresh inspiration, I grab my camera and shoot moody, dark fantasy, and cottagecore fine art photography.
