I'm a structural designer and engineer currently working in the public works sector. By day, I design infrastructure; by night, I vibe code.
I don't stress over writing the most mathematically complex algorithms for the sake of it. I code to solve real problems, automate the boring stuff, and build software that makes life easier for myself and other engineers.
I focus heavily on building pure Python tools with clean, minimalist (mostly Tkinter) interfaces.
- JI-SoEX & iStructAPI: Automating structural workflows and developing standard analysis engine integrations (STAAD.Pro & ETABS), including 3D stress contour visualizations.
- PhilBid Automator: A tool designed to streamline government bidding documents, track licenses, and automatically calculate Net Financial Contracting Capacity (NFCC).
- Structural Load Combos: An automated load combination generator (kept lean and simpleโno unnecessary P-Delta bloat here).
- Structural Saga: Because you need a break from concrete and steel. Developing a 2D Action-RPG game using Pygame featuring an engineer-led story.
I'm also passionate about bridging the gap between engineering logic and software programming. I'm currently working on a manuscript and video series called The Structural Coder, aimed at teaching structural engineers how to automate their workflows.
- Languages: Python
- GUI Frameworks: Tkinter (Keeping it simple, pure, and universally compatible)
- APIs & Integrations: STAAD.Pro API, ETABS API
- Game Dev: Pygame
Whether you want to talk about structural design, pure Python automation, or how to get started bridging the gap between the two, feel free to reach out!
- Project Philosophy: "Keep the UI minimalist. Keep the logic practical."
