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Ecosystem Simulation

So this is a "small" project I am working on using C# and Raylib (RaylibCS Binding). I am also using a noise library called FastNoiseLite. It is inspired by This Video By Sebastian Lague and Nature of Code By Daniel Shiffman.
I intend to explore and experiment around procedural world generation, and some level of machine learning (Maybe).

Building the project yourself

For this project you will need

Step 1

Clone this repository using git clone https://github.com/CadenZ-Assignments/Ecosystem-Simulation.git

Step 2

Open a console at the cloned directory or just do cd Ecosystem-Simulation

Step 3

Run dotnet build
If you have the correct dotnet version installed, that should be all that you have to do. After it finishes the build, an executable file will be generated in bin/Debug

Step 4

Copy the resources folder into the folder where the compiled executable is located should be in bin/Debug

Contributing to the project

Honestly this is just an interest project of my own, but if you really want to help, or point out any mistakes in my code, feel free to open a pull request.

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