Yup it is and its currently a wip but theres concepts of a plan happening here
Using raygui which is an IMGUI to practice, and using c++ less as a true object oriented language and more as c but with classes cause I originally had this written in c but ported to c++ once I realized how much classes would improve QOL.
Its pretty ok so far, the whole concept behind it is that synthesizers are just c++ programs compiled and linked to the main program at runtime. You could really do anything you want within those programs and its probably a very large security hazard but this is only for my personal use really so its fine for now. I'm gonna be using this mostly to support my game development as I don't really wanna learn how to use other DAWs and I like making my own synths but I also didn't consider learning about VST creation until I was waist deep in this so I'm here now. This would allow for more live creation and management of plugins tho which I think is kinda fun and I get to have total control over my workflow which is pretty neat too.
