A Blender addon for creating collision meshes optimized for game engines like Unreal Engine.
- Create Mass Hull: Generates a single convex hull collision around all selected objects or face groups
- Create Individual Hulls: Creates separate convex hull collisions for each selected object or face group
- Create Box Collision: Creates axis-aligned bounding boxes around selected objects or vertices
- Download the addon as a ZIP file
- In Blender, go to Edit > Preferences > Add-ons
- Click Install... and select the ZIP file
- Enable the addon by checking the box next to "COLMOD - Collision Mesh Generator"
The COLMOD panel appears in the 3D Viewport > N-Panel > COLMOD
- Decimation Ratio: Adjusts the simplification level (0.01-1.0, lower = more simplified)
- Create Mass Hull: Single convex hull for all selected objects
- Create Individual Hulls: Separate convex hull for each selected object
- Create Box Collision: Axis-aligned bounding box for selection
- Select one or more mesh objects
- Click the desired collision button
- Collision mesh(es) will be created with appropriate naming
- Enter Edit Mode on a mesh
- Select faces or vertices
- Click the desired collision button
- Collision will be created from the selected geometry
- UCX_: Convex hull collisions (Unreal Engine standard)
- UBX_: Box collisions (Unreal Engine standard)
Each collision object gets a unique name with an incrementing suffix (e.g., UCX_MyObject_01, UCX_MyObject_02)
- Blender Version: 5.1+
- Material: Collision meshes use a "collision" material (loaded from
materials.blendor created as fallback) - Original Meshes: Never modified - all operations create new objects
- Selection: Original selection is preserved after collision creation
- Mode: Original mode (Object/Edit) is restored after operation
- Blender 5.1 or later
- The addon includes a
materials.blendfile with a pre-configured collision material
This addon is provided as-is. See LICENSE file for details.