Skip to content
View LuisR385's full-sized avatar
๐Ÿซ
Studying from house / school
๐Ÿซ
Studying from house / school
  • ๐Ÿ“ Japan
  • 17:27 (UTC +09:00)

Block or report LuisR385

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please donโ€™t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
LuisR385/README.md

LuisR385


SUMMARY

Game programming student focused on real-time systems and engine-level development.
Working primarily with C++ and graphics pipelines, with emphasis on architecture, performance, and scalability.


TECHNICAL FOCUS

  • Game engine architecture (ECS / component-based design)
  • Real-time rendering fundamentals
  • Low-level C++ systems programming
  • 2D / 3D interactive applications
  • Performance-conscious design

STACK


GITHUB ACTIVITY



PROJECTS

  • Lightweight logging wrapper (spdlog-based abstraction)
  • Prototype 2D action game systems
  • Experimental mini game engine (WIP)
  • Rendering pipeline exploration projects

ENGINEERING INTERESTS

  • Data-oriented design
  • Memory layout optimization
  • Game loop architecture
  • Rendering abstraction layers
  • Tooling for game development pipelines

CURRENT OBJECTIVE

Build a small but complete game engine capable of:

  • Stable real-time rendering loop
  • Modular ECS architecture
  • Expandable asset pipeline
  • Debug-friendly tooling

CONTACT


Real-time systems are about constraints, not features.

github-chart

Pinned Loading

  1. LuisR385 LuisR385 Public

    Config files for my GitHub profile.