LWJGL Continuous Integration
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- lwjgl3 Public Forked from LWJGL/lwjgl3
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
- shaderc Public Forked from google/shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
- bgfx Public Forked from bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
- MoltenVK Public Forked from KhronosGroup/MoltenVK
MoltenVK is an implementation of the high-performance, industry-standard Vulkan graphics and compute API, that runs on Apple's Metal graphics framework, bringing Vulkan compatibility to iOS and macOS.
- bx Public Forked from bkaradzic/bx
Collection of .h snippets used across multiple projects (a.k.a. base library)
- mimalloc Public Forked from microsoft/mimalloc
mimalloc is a compact general purpose allocator with excellent performance.
- openal-soft Public
OpenAL Soft is a software implementation of the OpenAL 3D audio API. It provides capabilities for playing audio in a virtual 3d environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. It also handles streaming audio and multi-channel buffers.
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