Added ExtendedUnlockableItem ExtendedContent type#186
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- 'AssetBundles.AssetBundleLoader.OnBundleLoaded' was being invoked for all bundle files present, each time a new AssetBundleGroup was created. - I changed the visibility of 'AssetBundleInfo.assetBundle' from private to internal, but it could be exposed in some other way to keep it private.
- Everything should be set up to be registered just like other ExtendedContent, I don't think I missed anything... - Tested ship furniture and suits and they both seem to be working correctly. - Items showed up in the terminal store and could be purchased, terminal node text overrides applied correctly, and purchased items persisted upon reloading the lobby. - Also updated game assembies to v70.
- AssetBundleInfo's assetBundle field is back to being private. - I did test and the fix still works. - Switched adding unlockable items to the game's unlockables list from TerminalManager to ExtendedUnlockableItem.
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v70in the.csprojfileExtendedUnlockableItem, for ship unlockables (suits, ship furniture, ship upgrades)OnLethalBundleLoadedlisteners being called multiple times (once for every bundle found)Might not be quite enough to warrant a
v1.5.0LLL release, so I just left it atv1.4.12.