This is the complete project structure for the RCAE my custom game engine that is being developed in C++ and C# with LUA on the side for other features.
engine.h: Contains the main engine class and logic.Replace Me: replace this later when i got stuff.
Replace Me: replace this later when i got stuff.
Replace Me: replace this later when i got stuff.
For a section-by-section path to a full engine (with push checkpoints and acceptance gates), see:
docs/ENGINE_DELIVERY_SECTIONS.md
Build and run the interactive runtime slice:
cmake -S . -B buildcmake --build build./build/rcae_game_app games/game_alpha/content/levels/level_01.map
Inside rcae_game_app, supported runtime commands include w/a/s/d, tick, run <n>, click <button_id>, show, and quit.
- C# visual bridge sample:
tools/editor/workflows/selection_binding/GameRuntimeVisualBridge.cs(drivesrcae_game_runtime_capi).