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81 lines (74 loc) · 2.96 KB
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/**
* vim: set ts=4 :
* =============================================================================
* Left 4 Downtown SourceMod Extension
* Copyright (C) 2009-2011 Downtown1, ProdigySim; 2012-2015 Visor
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "vglobals.h"
#include "extension.h"
#include "util.h"
CDirector **g_pDirector = NULL;
void *g_pZombieManager = NULL;
WeaponDatabase *g_pWeaponInfoDatabase = NULL;
CMeleeWeaponInfoStore *g_pMeleeWeaponInfoStore = NULL;
void InitializeValveGlobals()
{
char *addr = NULL;
/* g_pDirector */
if (!g_pGameConf->GetAddress("CDirector", (void **)&addr) || !addr)
{
L4D_DEBUG_LOG("Couldn't find CDirector instance!");
return;
}
g_pDirector = reinterpret_cast<CDirector **>(addr);
L4D_DEBUG_LOG("TheDirector found at: %p", g_pDirector);
/* g_pZombieManager */
if(!g_pGameConf->GetAddress("ZombieManager", (void **)&addr))
{
L4D_DEBUG_LOG("TheZombieManager address not found.");
return;
}
g_pZombieManager = addr;
L4D_DEBUG_LOG("TheZombieManager found at: %p", g_pZombieManager);
/* g_pWeaponInfoDatabase */
if(!g_pGameConf->GetAddress("WeaponInfoDatabase", (void **)&addr))
{
L4D_DEBUG_LOG("WeaponInfoDatabase address not found.");
return;
}
g_pWeaponInfoDatabase = reinterpret_cast<WeaponDatabase *>(addr);
L4D_DEBUG_LOG("WeaponInfoDatabase found at: %p", g_pWeaponInfoDatabase);
/* g_pMeleeWeaponInfoStore */
if(!g_pGameConf->GetAddress("MeleeWeaponInfoStore", (void **)&addr))
{
L4D_DEBUG_LOG("MeleeWeaponInfoStore address not found.");
return;
}
g_pMeleeWeaponInfoStore = reinterpret_cast<CMeleeWeaponInfoStore *>(addr);
L4D_DEBUG_LOG("MeleeWeaponInfo Store: %p ", g_pMeleeWeaponInfoStore);
L4D_DEBUG_LOG("MeleeWeaponInfo Store: %s ", g_pMeleeWeaponInfoStore->Name());
}