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1696 lines (1407 loc) · 54.8 KB
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"""
Visual Python - a node-graph editor (Unreal-Blueprint style) that lets you build
Python programs by connecting nodes with wires instead of typing code.
Run: python visual_python.py (needs Python with Tkinter; cross-platform)
Basics:
- Add nodes from the left NODES palette (double-click) or right-click canvas.
- Drag a node by its title bar to move it.
- Drag from an OUTPUT pin (right side) to an INPUT pin (left side) to wire them.
White triangle pins = the order things run. Blue round pins = a value.
- Double-click a node to edit all its settings in one popup.
- Select a node and press Delete to remove it.
- Press Run. Every program starts at the green Start node.
Beginner mode (on by default) hides the advanced extras: the Debug button,
clickable code breakpoints, and wire reroute points. Untick it to reveal them.
"""
import tkinter as tk
from tkinter import ttk, simpledialog, messagebox, filedialog
import io
import os
import sys
import json
import contextlib
import traceback
import platform
def _platform_fonts():
"""Pick fonts that exist on the current OS (Tk falls back otherwise)."""
s = platform.system()
if s == "Windows":
return "Segoe UI", "Consolas"
if s == "Darwin":
return "Helvetica Neue", "Menlo"
return "DejaVu Sans", "DejaVu Sans Mono"
UI_FONT, MONO_FONT = _platform_fonts()
__version__ = "1.0.0"
# ----------------------------------------------------------------------------
# Layout / theme constants
# ----------------------------------------------------------------------------
NODE_W = 180
HEADER_H = 26
PROP_H = 18
ROW_H = 24
PIN_R = 6
KNOT_R = 5
STEP_LIMIT = 2_000_000 # safety net against infinite loops
COL_BG = "#1e1f26"
COL_GRID = "#272832"
COL_NODE = "#2d2f3a"
COL_NODE_SEL = "#3a3d4d"
COL_TEXT = "#e6e6e6"
COL_EXEC = "#f4f4f4"
COL_DATA = "#4ea1ff"
COL_WIRE_EXEC = "#cfcfcf"
COL_WIRE_DATA = "#4ea1ff"
# category key -> (palette/header label, header colour). Order = palette order.
CATEGORY_META = [
("event", "Events", "#4caf50"),
("flow", "Flow", "#7e57c2"),
("var", "Variables", "#5c6bc0"),
("value", "Values", "#3f7fb0"),
("math", "Math", "#ef6c00"),
("logic", "Logic", "#00897b"),
("text", "Text", "#c2185b"),
("list", "Lists", "#8d6e63"),
("io", "Input / Output", "#26a69a"),
]
CATEGORY_COLORS = {k: c for k, _, c in CATEGORY_META}
CATEGORY_LABELS = {k: lbl for k, lbl, _ in CATEGORY_META}
# ----------------------------------------------------------------------------
# Model: Pins, Wires, Nodes
# ----------------------------------------------------------------------------
class Pin:
def __init__(self, node, name, direction, kind, default=None):
self.node = node
self.name = name
self.direction = direction # 'in' or 'out'
self.kind = kind # 'exec' or 'data'
self.default = default # expression used when an input is unwired
self.wx = 0.0
self.wy = 0.0
class Wire:
def __init__(self, src, dst):
self.src = src # output pin
self.dst = dst # input pin
self.points = [] # reroute knots (world coords) src->dst
_NODE_ID = 0
def _next_id():
global _NODE_ID
_NODE_ID += 1
return _NODE_ID
class Node:
type_name = "node"
title = "Node"
category = "value"
def __init__(self, x=60, y=60):
self.id = _next_id()
self.x = float(x)
self.y = float(y)
self.height = HEADER_H
self.inputs = []
self.outputs = []
self.props = dict(self.default_props())
self.build_pins()
def default_props(self):
return {}
def prop_specs(self):
return []
def prop_choices(self):
return {}
def build_pins(self):
pass
def summary(self):
return ""
def imports(self):
return ()
def emit(self, gen, indent):
pass
def expr(self, gen, pin):
raise NotImplementedError(f"{self.type_name} has no expr()")
def add_in(self, name, kind, default=None):
p = Pin(self, name, "in", kind, default)
self.inputs.append(p)
return p
def add_out(self, name, kind):
p = Pin(self, name, "out", kind)
self.outputs.append(p)
return p
def pin(self, name):
for p in self.inputs + self.outputs:
if p.name == name:
return p
raise KeyError(name)
def layout(self):
rows = max(len(self.inputs), len(self.outputs), 1)
top = self.y + HEADER_H + (PROP_H if self.summary() else 0)
for i, p in enumerate(self.inputs):
p.wx = self.x
p.wy = top + i * ROW_H + ROW_H / 2
for i, p in enumerate(self.outputs):
p.wx = self.x + NODE_W
p.wy = top + i * ROW_H + ROW_H / 2
self.height = (HEADER_H + (PROP_H if self.summary() else 0)
+ rows * ROW_H + 8)
def contains(self, wx, wy):
return (self.x <= wx <= self.x + NODE_W
and self.y <= wy <= self.y + self.height)
def in_header(self, wx, wy):
return (self.x <= wx <= self.x + NODE_W
and self.y <= wy <= self.y + HEADER_H)
def _ident(name, fallback="var"):
out = "".join(c if (c.isalnum() or c == "_") else "_" for c in name.strip())
if not out or out[0].isdigit():
out = "_" + out
return out or fallback
# ----------------------------------------------------------------------------
# Concrete node types
# ----------------------------------------------------------------------------
class StartNode(Node):
type_name = "start"
title = "Start"
category = "event"
def build_pins(self):
self.add_out("Then", "exec")
def emit(self, gen, indent):
gen.follow(self.pin("Then"), indent)
class PrintNode(Node):
type_name = "print"
title = "Print"
category = "io"
def build_pins(self):
self.add_in("In", "exec")
self.add_in("Value", "data", default='""')
self.add_out("Then", "exec")
def emit(self, gen, indent):
gen.line(indent, f"print({gen.expr(self.pin('Value'))})")
gen.follow(self.pin("Then"), indent)
class InputNode(Node):
type_name = "input"
title = "Ask (Input)"
category = "io"
def default_props(self):
return {"prompt": "Enter a value: "}
def prop_specs(self):
return [("prompt", "Prompt text")]
def build_pins(self):
self.add_out("Value", "data")
def summary(self):
return repr(self.props["prompt"])
def expr(self, gen, pin):
return f"input({self.props['prompt']!r})"
class ConvertNode(Node):
type_name = "convert"
title = "Convert"
category = "io"
FUNCS = ["int", "float", "str"]
def default_props(self):
return {"func": "int"}
def prop_specs(self):
return [("func", "Convert to")]
def prop_choices(self):
return {"func": self.FUNCS}
def build_pins(self):
self.add_in("Value", "data", default='""')
self.add_out("Result", "data")
def summary(self):
return f"{self.props['func']}( ... )"
def expr(self, gen, pin):
func = self.props["func"] if self.props["func"] in self.FUNCS else "int"
return f"{func}({gen.expr(self.pin('Value'))})"
class NumberNode(Node):
type_name = "number"
title = "Number"
category = "value"
def default_props(self):
return {"value": "0"}
def prop_specs(self):
return [("value", "Number value")]
def build_pins(self):
self.add_out("Value", "data")
def summary(self):
return str(self.props["value"])
def expr(self, gen, pin):
v = str(self.props["value"]).strip()
try:
float(v)
return v
except ValueError:
return "0"
class StringNode(Node):
type_name = "string"
title = "Text"
category = "value"
def default_props(self):
return {"text": "hello"}
def prop_specs(self):
return [("text", "Text value")]
def build_pins(self):
self.add_out("Value", "data")
def summary(self):
return repr(self.props["text"])
def expr(self, gen, pin):
return repr(self.props["text"])
class BoolNode(Node):
type_name = "bool"
title = "True / False"
category = "value"
def default_props(self):
return {"value": "True"}
def prop_specs(self):
return [("value", "Value")]
def prop_choices(self):
return {"value": ["True", "False"]}
def build_pins(self):
self.add_out("Value", "data")
def summary(self):
return self.props["value"]
def expr(self, gen, pin):
return "True" if str(self.props["value"]) == "True" else "False"
class VarGetNode(Node):
type_name = "var_get"
title = "Get Variable"
category = "var"
def default_props(self):
return {"name": "x"}
def prop_specs(self):
return [("name", "Variable name")]
def build_pins(self):
self.add_out("Value", "data")
def summary(self):
return _ident(self.props["name"])
def expr(self, gen, pin):
return _ident(self.props["name"])
class VarSetNode(Node):
type_name = "var_set"
title = "Set Variable"
category = "var"
def default_props(self):
return {"name": "x"}
def prop_specs(self):
return [("name", "Variable name")]
def build_pins(self):
self.add_in("In", "exec")
self.add_in("Value", "data", default="0")
self.add_out("Then", "exec")
def summary(self):
return _ident(self.props["name"]) + " = ..."
def emit(self, gen, indent):
name = _ident(self.props["name"])
gen.line(indent, f"{name} = {gen.expr(self.pin('Value'))}")
gen.follow(self.pin("Then"), indent)
class MathNode(Node):
type_name = "math"
title = "Math"
category = "math"
OPS = ["+", "-", "*", "/", "//", "%", "**"]
def default_props(self):
return {"op": "+"}
def prop_specs(self):
return [("op", "Operator")]
def prop_choices(self):
return {"op": self.OPS}
def build_pins(self):
self.add_in("A", "data", default="0")
self.add_in("B", "data", default="0")
self.add_out("Result", "data")
def summary(self):
return f"A {self.props['op']} B"
def expr(self, gen, pin):
op = self.props["op"] if self.props["op"] in self.OPS else "+"
return f"({gen.expr(self.pin('A'))} {op} {gen.expr(self.pin('B'))})"
class CompareNode(Node):
type_name = "compare"
title = "Compare"
category = "math"
OPS = ["==", "!=", "<", ">", "<=", ">="]
def default_props(self):
return {"op": "=="}
def prop_specs(self):
return [("op", "Operator")]
def prop_choices(self):
return {"op": self.OPS}
def build_pins(self):
self.add_in("A", "data", default="0")
self.add_in("B", "data", default="0")
self.add_out("Result", "data")
def summary(self):
return f"A {self.props['op']} B"
def expr(self, gen, pin):
op = self.props["op"] if self.props["op"] in self.OPS else "=="
return f"({gen.expr(self.pin('A'))} {op} {gen.expr(self.pin('B'))})"
class RandomNode(Node):
type_name = "random"
title = "Random Number"
category = "math"
def default_props(self):
return {}
def build_pins(self):
self.add_in("Min", "data", default="1")
self.add_in("Max", "data", default="6")
self.add_out("Value", "data")
def summary(self):
return "random whole number"
def imports(self):
return ("random",)
def expr(self, gen, pin):
return (f"random.randint({gen.expr(self.pin('Min'))}, "
f"{gen.expr(self.pin('Max'))})")
class LogicNode(Node):
type_name = "logic"
title = "And / Or"
category = "logic"
OPS = ["and", "or"]
def default_props(self):
return {"op": "and"}
def prop_specs(self):
return [("op", "Operator")]
def prop_choices(self):
return {"op": self.OPS}
def build_pins(self):
self.add_in("A", "data", default="False")
self.add_in("B", "data", default="False")
self.add_out("Result", "data")
def summary(self):
return f"A {self.props['op']} B"
def expr(self, gen, pin):
op = self.props["op"] if self.props["op"] in self.OPS else "and"
return f"({gen.expr(self.pin('A'))} {op} {gen.expr(self.pin('B'))})"
class NotNode(Node):
type_name = "not"
title = "Not"
category = "logic"
def build_pins(self):
self.add_in("Value", "data", default="False")
self.add_out("Result", "data")
def summary(self):
return "not ..."
def expr(self, gen, pin):
return f"(not {gen.expr(self.pin('Value'))})"
class CombineTextNode(Node):
type_name = "text_join"
title = "Combine Text"
category = "text"
def build_pins(self):
self.add_in("A", "data", default='""')
self.add_in("B", "data", default='""')
self.add_out("Result", "data")
def summary(self):
return "A + B"
def expr(self, gen, pin):
return (f"(str({gen.expr(self.pin('A'))}) + "
f"str({gen.expr(self.pin('B'))}))")
class ChangeCaseNode(Node):
type_name = "text_case"
title = "Change Case"
category = "text"
CASES = ["upper", "lower", "title"]
def default_props(self):
return {"case": "upper"}
def prop_specs(self):
return [("case", "Make it")]
def prop_choices(self):
return {"case": self.CASES}
def build_pins(self):
self.add_in("Value", "data", default='""')
self.add_out("Result", "data")
def summary(self):
return f"{self.props['case']} case"
def expr(self, gen, pin):
case = self.props["case"] if self.props["case"] in self.CASES else "upper"
return f"str({gen.expr(self.pin('Value'))}).{case}()"
class LengthNode(Node):
type_name = "length"
title = "Length"
category = "text"
def build_pins(self):
self.add_in("Value", "data", default='""')
self.add_out("Length", "data")
def summary(self):
return "how many"
def expr(self, gen, pin):
return f"len({gen.expr(self.pin('Value'))})"
class MakeListNode(Node):
type_name = "list_new"
title = "Make List"
category = "list"
def build_pins(self):
self.add_out("List", "data")
def summary(self):
return "a new empty list"
def expr(self, gen, pin):
return "[]"
class ListAppendNode(Node):
type_name = "list_append"
title = "Add to List"
category = "list"
def build_pins(self):
self.add_in("In", "exec")
self.add_in("List", "data", default="[]")
self.add_in("Item", "data", default="0")
self.add_out("Then", "exec")
def summary(self):
return "list.append(item)"
def emit(self, gen, indent):
gen.line(indent, f"{gen.expr(self.pin('List'))}"
f".append({gen.expr(self.pin('Item'))})")
gen.follow(self.pin("Then"), indent)
class GetItemNode(Node):
type_name = "list_get"
title = "Get Item"
category = "list"
def build_pins(self):
self.add_in("List", "data", default="[]")
self.add_in("Index", "data", default="0")
self.add_out("Item", "data")
def summary(self):
return "list[index]"
def expr(self, gen, pin):
return f"{gen.expr(self.pin('List'))}[{gen.expr(self.pin('Index'))}]"
class IfNode(Node):
type_name = "if"
title = "If / Else"
category = "flow"
def build_pins(self):
self.add_in("In", "exec")
self.add_in("Condition", "data", default="True")
self.add_out("True", "exec")
self.add_out("False", "exec")
def emit(self, gen, indent):
gen.line(indent, f"if {gen.expr(self.pin('Condition'))}:")
gen.follow_block(self.pin("True"), indent + 1)
gen.line(indent, "else:")
gen.follow_block(self.pin("False"), indent + 1)
class ForNode(Node):
type_name = "for"
title = "Repeat (For)"
category = "flow"
def default_props(self):
return {"var": "i", "count": "10"}
def prop_specs(self):
return [("var", "Index variable name"), ("count", "Times to repeat")]
def build_pins(self):
self.add_in("In", "exec")
self.add_in("Count", "data", default="10")
self.add_out("Body", "exec")
self.add_out("Index", "data")
self.add_out("Done", "exec")
def summary(self):
return f"for {_ident(self.props['var'], 'i')} in range(...)"
def expr(self, gen, pin):
return _ident(self.props["var"], "i")
def emit(self, gen, indent):
var = _ident(self.props["var"], "i")
self.pin("Count").default = str(self.props["count"]).strip() or "10"
gen.line(indent, f"for {var} in range({gen.expr(self.pin('Count'))}):")
gen.follow_block(self.pin("Body"), indent + 1)
gen.follow(self.pin("Done"), indent)
class WhileNode(Node):
type_name = "while"
title = "Repeat While"
category = "flow"
def build_pins(self):
self.add_in("In", "exec")
self.add_in("Condition", "data", default="False")
self.add_out("Body", "exec")
self.add_out("Done", "exec")
def summary(self):
return "while condition:"
def emit(self, gen, indent):
gen.line(indent, f"while {gen.expr(self.pin('Condition'))}:")
gen.follow_block(self.pin("Body"), indent + 1)
gen.follow(self.pin("Done"), indent)
NODE_REGISTRY = [
StartNode,
IfNode, ForNode, WhileNode,
VarSetNode, VarGetNode,
NumberNode, StringNode, BoolNode,
MathNode, CompareNode, RandomNode,
LogicNode, NotNode,
CombineTextNode, ChangeCaseNode, LengthNode,
MakeListNode, ListAppendNode, GetItemNode,
PrintNode, InputNode, ConvertNode,
]
NODE_BY_TYPE = {cls.type_name: cls for cls in NODE_REGISTRY}
# ----------------------------------------------------------------------------
# Code generation
# ----------------------------------------------------------------------------
class CodeGen:
def __init__(self, editor):
self.editor = editor
self.lines = []
self._emitted = set()
self._expr_active = set()
def line(self, indent, text):
self.lines.append(" " * indent + text)
def expr(self, in_pin):
wire = self.editor.wire_to(in_pin)
if not wire:
return in_pin.default if in_pin.default is not None else "None"
src = wire.src
if src.node.id in self._expr_active:
return in_pin.default if in_pin.default is not None else "None"
self._expr_active.add(src.node.id)
try:
return src.node.expr(self, src)
finally:
self._expr_active.discard(src.node.id)
def follow(self, out_pin, indent):
wire = self.editor.wire_from(out_pin)
if not wire:
return
target = wire.dst.node
if target.id in self._emitted:
self.line(indent, f"# (already runs above: {target.title})")
return
self._emitted.add(target.id)
target.emit(self, indent)
def follow_block(self, out_pin, indent):
before = len(self.lines)
self.follow(out_pin, indent)
if len(self.lines) == before:
self.line(indent, "pass")
# ----------------------------------------------------------------------------
# The editor canvas
# ----------------------------------------------------------------------------
class NodeEditor(tk.Canvas):
def __init__(self, master, **kw):
super().__init__(master, bg=COL_BG, highlightthickness=0, **kw)
self.nodes = []
self.wires = []
self.breakpoints = set()
self.selected = None
self.cam_x = 0.0
self.cam_y = 0.0
self.allow_reroute = False
self.mode = None
self.drag_node = None
self.drag_knot = None
self.drag_dx = 0.0
self.drag_dy = 0.0
self.pan_x = 0
self.pan_y = 0
self.wire_anchor = None
self.mouse = (0, 0)
self.bind("<Button-1>", self.on_press)
self.bind("<B1-Motion>", self.on_drag)
self.bind("<ButtonRelease-1>", self.on_release)
self.bind("<Double-Button-1>", self.on_double)
self.bind("<Button-3>", self.on_right)
self.bind("<Configure>", lambda e: self.redraw())
def to_world(self, sx, sy):
return sx - self.cam_x, sy - self.cam_y
def to_screen(self, wx, wy):
return wx + self.cam_x, wy + self.cam_y
def wire_from(self, out_pin):
for w in self.wires:
if w.src is out_pin:
return w
return None
def wire_to(self, in_pin):
for w in self.wires:
if w.dst is in_pin:
return w
return None
def add_node(self, cls, wx=None, wy=None):
if wx is None:
wx = -self.cam_x + 80 + (len(self.nodes) % 6) * 18
wy = -self.cam_y + 80 + (len(self.nodes) % 6) * 18
n = cls(wx, wy)
self.nodes.append(n)
self.selected = n
self.redraw()
return n
def delete_node(self, node):
self.wires = [w for w in self.wires
if w.src.node is not node and w.dst.node is not node]
self.nodes = [n for n in self.nodes if n is not node]
if self.selected is node:
self.selected = None
self.redraw()
def connect(self, a, b):
if a.direction == "out" and b.direction == "in":
out_pin, in_pin = a, b
elif a.direction == "in" and b.direction == "out":
out_pin, in_pin = b, a
else:
return False
if out_pin.kind != in_pin.kind:
return False
if out_pin.node is in_pin.node:
return False
self.wires = [w for w in self.wires if w.dst is not in_pin]
if out_pin.kind == "exec":
self.wires = [w for w in self.wires if w.src is not out_pin]
self.wires.append(Wire(out_pin, in_pin))
return True
def to_dict(self):
return {
"type": "visual-python-script",
"version": 1,
"cam": {"x": self.cam_x, "y": self.cam_y},
"nodes": [
{"id": n.id, "type": n.type_name,
"x": n.x, "y": n.y, "props": n.props}
for n in self.nodes
],
"wires": [
{"src": w.src.node.id, "src_pin": w.src.name,
"dst": w.dst.node.id, "dst_pin": w.dst.name,
"points": [[x, y] for (x, y) in w.points]}
for w in self.wires
],
"breakpoints": sorted(self.breakpoints),
}
def from_dict(self, d):
self.nodes = []
self.wires = []
self.selected = None
idmap = {}
for nd in d.get("nodes", []):
cls = NODE_BY_TYPE.get(nd.get("type"))
if cls is None:
continue
n = cls(nd.get("x", 60), nd.get("y", 60))
n.props.update(nd.get("props", {}))
self.nodes.append(n)
idmap[nd.get("id")] = n
for wd in d.get("wires", []):
a = idmap.get(wd.get("src"))
b = idmap.get(wd.get("dst"))
if not a or not b:
continue
try:
wire = Wire(a.pin(wd["src_pin"]), b.pin(wd["dst_pin"]))
wire.points = [tuple(p) for p in wd.get("points", [])]
self.wires.append(wire)
except KeyError:
pass
cam = d.get("cam", {})
self.cam_x = cam.get("x", 0.0)
self.cam_y = cam.get("y", 0.0)
self.breakpoints = set(d.get("breakpoints", []))
self.redraw()
def pin_at(self, wx, wy):
for n in self.nodes:
n.layout()
for p in n.inputs + n.outputs:
if (wx - p.wx) ** 2 + (wy - p.wy) ** 2 <= (PIN_R + 5) ** 2:
return p
return None
def node_at(self, wx, wy):
for n in reversed(self.nodes):
if n.contains(wx, wy):
return n
return None
def knot_at(self, wx, wy):
for w in self.wires:
for i, (kx, ky) in enumerate(w.points):
if (wx - kx) ** 2 + (wy - ky) ** 2 <= (KNOT_R + 4) ** 2:
return w, i
return None
def wire_at(self, wx, wy):
best = None
best_d = (KNOT_R + 5) ** 2
for w in self.wires:
anchors = ([(w.src.wx, w.src.wy)] + list(w.points)
+ [(w.dst.wx, w.dst.wy)])
for seg, ((ax, ay), (bx, by)) in enumerate(zip(anchors, anchors[1:])):
for i in range(0, 13):
px, py = self._seg_point(ax, ay, bx, by, i / 12)
d = (wx - px) ** 2 + (wy - py) ** 2
if d < best_d:
best_d = d
best = (w, seg)
return best
def on_press(self, e):
self.mouse = (e.x, e.y)
wx, wy = self.to_world(e.x, e.y)
pin = self.pin_at(wx, wy)
if pin is not None:
if pin.direction == "in":
w = self.wire_to(pin)
if w:
self.wires.remove(w)
self.wire_anchor = w.src
self.mode = "wire"
self.redraw()
return
self.wire_anchor = pin
self.mode = "wire"
return
knot = self.knot_at(wx, wy)
if knot is not None:
self.mode = "knot"
self.drag_knot = knot
return
node = self.node_at(wx, wy)
if node is not None:
self.selected = node
if node.in_header(wx, wy):
self.mode = "node"
self.drag_node = node
self.drag_dx = wx - node.x
self.drag_dy = wy - node.y
self.redraw()
return
self.selected = None
self.mode = "pan"
self.pan_x = e.x
self.pan_y = e.y
self.redraw()
def on_drag(self, e):
self.mouse = (e.x, e.y)
if self.mode == "node" and self.drag_node:
wx, wy = self.to_world(e.x, e.y)
self.drag_node.x = wx - self.drag_dx
self.drag_node.y = wy - self.drag_dy
self.redraw()
elif self.mode == "knot" and self.drag_knot:
w, i = self.drag_knot
w.points[i] = self.to_world(e.x, e.y)
self.redraw()
elif self.mode == "pan":
self.cam_x += e.x - self.pan_x
self.cam_y += e.y - self.pan_y
self.pan_x, self.pan_y = e.x, e.y
self.redraw()
elif self.mode == "wire":
self.redraw()
def on_release(self, e):
if self.mode == "wire" and self.wire_anchor is not None:
wx, wy = self.to_world(e.x, e.y)
target = self.pin_at(wx, wy)
if target is not None and target is not self.wire_anchor:
self.connect(self.wire_anchor, target)
self.mode = None
self.drag_node = None
self.drag_knot = None
self.wire_anchor = None
self.redraw()
def edit_node(self, node):
if not node.prop_specs():
return